This year, the International Conference on Interactive Digital Storytelling (ICIDS 2016) took place at the Institute for Creative Technologies, University of Southern California, Los Angeles, USA. It also featured a collaboration with the ninth edition of Intelligent Narrative Technologies (INT9), a related series of gatherings that holds Artificial Intelligence as its focus.
NEWS and UPDATES
- Congratulations to the winner of the ICIDS-2016 Best Paper Award, Rebecca Rouse, for her paper “Media of Attraction: A Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and Beyond.”
- Conference proceedings are available free online (until December 9, 2016) through Springer at the following website: ICIDS-2016 at SpringerLink
- Announcement: ICIDS-2017 will take place on the Island of Madeira, Portugal. See you there!
Founder, Director, President, and Chief Executive Officer of Telltale, Inc.
Kevin Bruner co-founded Telltale, Inc., in 2004 to blend technology, creativity and production processes to create a new entertainment experience and define a new business model. Since its inception, Telltale has pioneered episodic gaming, becoming the first company to release games as monthly episodes. Since 1990, Kevin has been creating entertainment technology for video games, television game shows, museum installations, and more. Prior to founding Telltale, Kevin applied his talents at LucasArts, working on cutting edge projects such as the classic Grim Fandango noir adventure, and epic Star Wars titles, as well as crafting core company technology strategies.
Professor, University of Southern California
Tracy Fullerton is a game designer, professor and director of the USC Games program. Her research center, the Game Innovation Lab, has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Misadventures of P.B. Winterbottom, The Night Journey, with artist Bill Viola, and Walden, a game. Tracy is the author of “Game Design Workshop: A Playcentric Approach to Creating Innovative Games,” a design textbook used at game programs worldwide, and holder of the Electronic Arts Endowed Chair in Interactive Entertainment. Prior to USC, she designed games for Microsoft, Sony, MTV, among others. Tracy’s work has received honors including an Emmy nomination, Indiecade’s “Sublime Experience,” “Impact,” and “Trailblazer” awards, the Games for Change “Game Changer” award, and the Game Developers Choice “Ambassador” Award.
Television writer and producer
Semi Chellas is best known as a writer and Co-Executive producer of Mad Men, where she was nominated for six primetime Emmys, shared the Writers Guild award with Matthew Weiner for “The Other Woman,” and ran the writers’ room in the final two seasons. She was the Co-Creator, Executive Producer and head writer of the critically acclaimed and award-winning Canadian network drama, The Eleventh Hour. She has published short fiction and journalism, most recently interviewing Weiner for The Paris Review. She’s also written indie features and directed several short films, and is currently working towards her debut feature as a writer-director, an adaptation of Susan Choi’s American Woman.
ICIDS has its origin in a series of related international conferences that ran between 2001 and 2007 (http://www.icids.org/). Since 2008, ICIDS became the premier annual venue that gathers researchers, developers, practitioners and theorists to present and share the latest innovations, insights and techniques in the expanding field of interactive storytelling and the technologies that support it. The field re-groups a highly dynamic and interdisciplinary community, in which narrative studies, computer science, interactive and immersive technologies, the arts, and creativity converge to develop new expressive forms in a myriad of domains that include artistic projects, interactive documentaries, cinematic games, serious games, assistive technologies, edutainment, pedagogy, museum science, advertisement and entertainment, to mention a few. The conference has a long-standing tradition of bringing together academia, industry, designers, developers and artists into an interdisciplinary dialogue through a mix of keynote lectures, long and short article presentations, posters, workshops, and very lively demo sessions.
CODE OF CONDUCT
The 9th International Conference on Interactive Digital Storytelling is dedicated to a harrassment-free and violence-free conference experience for everyone. Please review policies of the University of Southern California to promote a Violence-Free Campus that does not accept Discrimination, Harrassment, Sexual Harassment, and Sexual Assault.
The refereed proceedings of ICIDS 2016 will be published as a volume in the Springer Lecture Notes in Computer Science (LNCS) “Interactive Storytelling” series.