This year, the International Conference on Interactive Digital Storytelling (ICIDS 2016) will take place at the Institute for Creative Technologies, University of Southern California, Los Angeles, USA. It also features a collaboration with the ninth edition of Intelligent Narrative Technologies (INT9), a related series of gatherings that holds Artificial Intelligence as its focus.
• June 24, 2016 –
June 17th, 2016 UPDATED Submission deadline – Authors are strongly advised to upload their submissions well in advance of this deadline. (11:59 pm. Hawaii Standard Time)
• July 15th, 2016 – Workshop proposal deadline
• July 29th, 2016 – Accept/reject notifications sent to authors.
• August 12th, 2016 – Camera-ready copy due.
• November 15-18, 2016 – ICIDS Conference.
Founder, Director, President, and Chief Executive Officer of Telltale, Inc.
Kevin Bruner co-founded Telltale, Inc., in 2004 to blend technology, creativity and production processes to create a new entertainment experience and define a new business model. Since its inception, Telltale has pioneered episodic gaming, becoming the first company to release games as monthly episodes. Since 1990, Kevin has been creating entertainment technology for video games, television game shows, museum installations, and more. Prior to founding Telltale, Kevin applied his talents at LucasArts, working on cutting edge projects such as the classic Grim Fandango noir adventure, and epic Star Wars titles, as well as crafting core company technology strategies.
Professor, University of Southern California
Tracy Fullerton is a game designer, professor and director of the USC Games program. Her research center, the Game Innovation Lab, has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Misadventures of P.B. Winterbottom, The Night Journey, with artist Bill Viola, and Walden, a game. Tracy is the author of “Game Design Workshop: A Playcentric Approach to Creating Innovative Games,” a design textbook used at game programs worldwide, and holder of the Electronic Arts Endowed Chair in Interactive Entertainment. Prior to USC, she designed games for Microsoft, Sony, MTV, among others. Tracy’s work has received honors including an Emmy nomination, Indiecade’s “Sublime Experience,” “Impact,” and “Trailblazer” awards, the Games for Change “Game Changer” award, and the Game Developers Choice “Ambassador” Award.
Television writer and producer
Janet Leahy, a graduate of UCLA’s school of film and television, spent eighteen years as a comedy writer – producing, writing and executive producing “Cheers,” “The Cosby Show,” “Roseanne,” “Grace Under Fire,” among many others. Her work continued in the one hour arena as writer/producer for “Gilmore Girls,” followed by Executive Producer of “Boston Legal,” “Life Unexpected,” and “Mad Men.” Janet has received 6 Emmy nominations, as well as Writers’ Guild Awards and the Peabody Award for best drama. She is currently developing a half hour comedy and one hour drama pilot.
ICIDS has its origin in a series of related international conferences that ran between 2001 and 2007 (http://www.icids.org/). Since 2008, ICIDS became the premier annual venue that gathers researchers, developers, practitioners and theorists to present and share the latest innovations, insights and techniques in the expanding field of interactive storytelling and the technologies that support it. The field re-groups a highly dynamic and interdisciplinary community, in which narrative studies, computer science, interactive and immersive technologies, the arts, and creativity converge to develop new expressive forms in a myriad of domains that include artistic projects, interactive documentaries, cinematic games, serious games, assistive technologies, edutainment, pedagogy, museum science, advertisement and entertainment, to mention a few. The conference has a long-standing tradition of bringing together academia, industry, designers, developers and artists into an interdisciplinary dialogue through a mix of keynote lectures, long and short article presentations, posters, workshops, and very lively demo sessions.