Workshops

All workshops will be held on Tuesday, November 15.

WS1: The 1st Workshop on Tutorials in Intelligent Narrative Technologies (TINT 16)
(Full-day workshop)

Organizers:
Chris Martens | University of California at Santa Cruz
Rogelio E. Cardona-Rivera | North Carolina State University

Primary Contacts:
Chris Martens | University of California at Santa Cruz | contextadventure@gmail.com
Rogelio E. Cardona-Rivera | North Carolina State University | recardon@ncsu.edu

Summary:
The Tutorials in Intelligent Narrative Technologies (TINT) workshop will provide an opportunity for researchers and practitioners to get hands on experience with tools and techniques outside their standard toolbox. The goal of the workshop is for researchers to share their tools and resources, enabling reproducibility of results and providing the foundation to build upon each other’s work.

We expect to present a diverse program that includes core areas of AI for interactive digital storytelling (IDS), as well as new techniques from allied disciplines that can inform research within IDS. The emphasis of this workshop will be to present systems that people have access to and can use to create IDS experiences.

Website: http://go.ncsu.edu/tint-workshop

 

WS2: How To Rapid Prototype Your Very Own Vr Journalism Experience
(Half-day workshop, morning only)

Organizers:
Marcus Bösch | VRagments VR Studio | marcus@vragments.com
Linda Rath-Wiggins | VRagments VR Studio | linda@vragments.com
Trey Bundy | Center for Investigative Reporting

Primary Contact:
Marcus Bösch | VRagments VR Studio | marcus@vragments.com

Summary:
This workshop promotes a hands-on approach to the emerging field of VR journalism. Besides 360 degree video, Virtual Reality gives you the chance to truly immerse your audience by offering individual interactive experiences. But what kind of topics are suited and how do you start thinking, planning and designing an interactive VR Journalism experience?

Websitehttp://vragments.com

 

WS3: In-depth Analysis of Interactive Digital Narrative
(Half-day workshop, afternoon only)

Organizers:
Hartmut Koenitz | University of Georgia, Department of Entertainment Media Studies
Mads Haahr | School of Computer Science and Statistics, Trinity College
Gabriele Ferri | Amsterdam University of Applied Sciences, Lectoraat in Play & Civic Media
Tonguc Ibrahim Sezen | Istanbul Bilgi University, Faculty of Communications
Digdem Sezen | Istanbul University, Faculty of Communications

Primary Contact:
Hartmut Koenitz, hkoenitz@gmail.com

Summary:
We invite fellow researches to participate in our half-day workshop “In-depth Analysis of Interactive Digital Narrative”. This installment of our ongoing workshop series will test the methodologies established in previous workshops on the prominent IDN Firewatch. By concentrating on a single artifact, we can focus on analytical methods. The workshop will include a close-reading and analysis of the artifact, but we also invite alternate analytical approaches and we are looking forward to a frank and open-ended discussions on the pros and cons of diverse approaches. The outcomes of the workshop will be shared online.

Websitegamesandnarrative.net

 

WS4: Exploring New Approaches to Narrative Modeling and Authoring
(Full-day workshop)

Organizers:
Fanfan Chen | Department of English, Research Centre for Digital Games and Narrative Design, National Dong Hwa University, Taiwan
Antonia Kampa | Hochschule RheinMain, University of Applied Sciences, Germany
Alex Mitchell | Department of Communications and New Media, National University of Singapore
Ulrike Spierling | Hochschule RheinMain, University of Applied Sciences, Germany
Nicolas Szilas | TECFA, FPSE, University of Geneva, Switzerland
Steven Wingate | Department of English, South Dakota State University

Primary contact:
Alex Mitchell, alexm@nus.edu.sg

Summary:
Despite the long tradition of interactive storytelling researchers drawing inspiration from narratology, and recent interest from narratologists in interactive storytelling, there is still a gap between the two research fields. Even when interactive storytelling researchers make use of narrative models, it is not clear whether or how authors of interactive stories can make use of these models to create the stories they want to tell.

This full-day workshop explores ways to bridge these gaps, bringing together narratologists, developers of interactive storytelling authoring systems, and creative practitioners who are creating new interactive stories. The workshop will involve sharing of experiences by participants, followed by prototyping of new approaches to authoring, grounded both in the needs of authors, and the latest approaches to narratology and narrative modeling.

Website: http://narrativeandplay.org/icids2016-workshop

 

WORKSHOP PROPOSALS
Workshops can vary in length, from half a day to a full day. Proposals for workshops should be two to four pages in length, and include the following information:

1. A brief technical description of the workshop, explaining its goals, topic and expected outcome. A format and proposed schedule, including audience, and a short draft of the call for participation.
2. The names, affiliations and email addresses of the proposed organizing committee. This committee should consist of two to four people recognized in the area.
3. The primary contact for the organizing committee.
4. If available, a list of tentatively confirmed attendees.

Workshop organizers must submit their calls for participation to Reid Swanson, ICIDS-2016 Workshop Chair, at rswanson@ict.usc.edu

Deadline for ICIDS-2016 workshop proposals was July 15, 2016